Powers

Powers

Power determines a town’s position in the ranking. Power is gained by upgrading Community Buildings.

Military Power

Military Power can be considered a measure of a town's military strength. Buildings such as the Fort increase this value.

The Mayor of a town ranked among the top three in Military Power can convince the King to waive one required good for the Royal Fleet.

At the end of each chapter, the town with the lowest Military Power is conquered by pirates and eliminated from the game. If multiple towns are tied, the one that reached its Military Power score most recently is eliminated. Its players are redistributed among the remaining towns and lose 10% of their Reputation.

Economic Power

Economic Power represents a town's strength in terms of trade, goods production, and wealth.

In towns ranked among the top three in Economic Power, all merchants sell goods to the town 10% faster.

At the end of each chapter, the town with the highest Economic Power unlocks two additional goods in its own Wholesale Market.

Cultural Power

Cultural Power helps a town develop its own identity. The more famous a town becomes for its poets, actors, politicians, and scientists, the prouder its citizens are to live there.

All players in the town leading the Cultural Power ranking can choose from 4 workers instead of 3 when recruiting new workers.

At the end of each chapter, all players in the town with the highest Cultural Power receive one additional worker.

At the end of Chapter 5, the town-team with the most Power Points wins the game round.