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All collectionsChangelogEA 8 - Update II Changelog

EA 8 - Update II Changelog

EA 8 - Update II Changelog

🏛 TOWN HALL & MAYORSHIP

  • Instant election updates: Accepting election or withdrawing your candidacy in the town hall now updates the interface immediately without needing to reopen the window

  • Clearer candidate lists & star indicator: Declining an election or withdrawing candidacy now properly removes you from the candidate list right away, making it clear who is leading and eligible to claim mayorship

  • Multiple high-demand good decrees: Mayors can now swap out high-demand goods multiple times as intended, rather than being restricted to a single change per town level

  • Royal fleet good decree locking: The "Waive royal fleet good" decree now cleanly locks once used on an incoming fleet, preventing confusion and accidental duplicate orders

🤝 GUILDS & SOCIAL

  • Guild deposit bidding display: Bidding on personalities using guild deposit funds now correctly displays "Guild deposit" and the accurate bid amount instead of showing 0 and the player's name

  • Uncapped recruitment list: Removed the artificial 27-player limit in the guild recruitment window - you can now scroll smoothly and discover all available candidates

  • Recruitment list sorting: Candidates in the recruitment menu are now properly ordered from highest to lowest reputation

  • Guild member sorting by reputation: Fixed member list ordering so members with the same guild rank are correctly sorted by their reputation

  • Guild ranking quick-center: The center button in the guild rankings now correctly jumps to your guild's rank page instead of defaulting back to page 1

  • Guild size display fix: Updated the max guild size cap shown in the guild ranking screen to reflect current capacity

  • No more duplicate guild workers: Fixed a visual glitch where your workers could appear twice in the guild view after switching guilds

  • Guild hall visibility in foreign towns: Visiting foreign towns no longer causes the guild hall to vanish or triggering unexpected camera zoom behavior

  • Cancel "Call ally": Fixed an issue that prevented players from cancelling an active "Call ally" request

💰 TRADE, AUCTIONS & WHOLESALE

  • Fair personality auctions: Enforced minimum bid steps during auctions so you can no longer submit a bid below the required threshold and lose out on an uncontested auction

  • Lost auction gold counts for achievements: Gold returned to your guild deposit from lost personality auctions now counts towards the gold spent meta achievement

  • Wholesale slider reset: The amount slider in the wholesale market now resets upon closing the window, keeping your best buy and best sell price calculations accurate across the game

  • Chapter 3 foreign town quest purchase fix: Removed the wholesale quick-buy shortcut from merchant quests in foreign cities during Chapter 3, since foreign wholesale purchasing is locked during this phase

  • Clean world map view: Switching from the wholesale market to the world map no longer leaves lingering good price overlays on your screen

📜 QUESTS, TECHS & ACHIEVEMENTS

  • Auto-donation quest progress: Automatic good donations from extra harbour storage now properly count towards the "Donate goods in community buildings" quest

  • Research achievement unlock: Fixed a threshold issue on the "Spend 1,000 research points" achievement, allowing the first tier (150 points) to be claimed as intended

  • Tech tree requirement clarity: Fixed visual indicators in the tech tree so Chapter 2 technologies clearly reflect missing prerequisites instead of appearing clickable before requirements are met

  • Touch-friendly quest log: Fixed progress bar hitboxes in the quest log so you can tap and scroll smoothly without accidental click interruptions on mobile devices

🏗 BUILDINGS, WORKERS & EXPLORATION

  • Cobblestone road construction: Resolved an issue that blocked the placement and construction of cobblestone roads

  • Real-time academy progress: Fixed the academy classroom progress bar so it continuously and accurately tracks ongoing course progress instead of lagging behind

  • Accurate library worker goods: Workers studying at library tables now show their own assigned good icon instead of copying neighboring workers' icons

  • Meta island worker traits: Worker traits are now properly displayed when inspecting workers assigned on the meta island

  • Mysterious egg rewards showcase: Enhanced the visual presentation and preview for rewards obtained by collecting the mysterious egg

🧭 HUD, NAVIGATION & QUALITY OF LIFE

  • Responsive partner town button: Navigating to your partner town via the HUD location bar is now immediate and reliable on the first click

  • Good reward animations: Added animated collection pop-ups when receiving goods from quests, daily quests, merchant quests and pirate nests

  • Location bar transition timing: Fixed foreign town buttons lingering too long in the location bar when travelling between towns

  • Chat notification fix: You will no longer receive phantom unread notifications for messages you sent yourself

  • Clean chat tooltips: Removed the blank tooltip box that appeared when hovering over the unread chat counter

  • Harbour storage picker: Fixed an issue where clicking on an assigned good in the harbour's extra storage tab did not open the picker/contextual menu to manage or unassign goods